I would love to see a system where we could cash in cards for prizes such as bloody branches, higher tier equipment, other usable items, Currencies, etc.
Objective -
- Create use case for 100% drop rate on basic cards
- Scaling value of unused MVP cards
- Maintain the classic gameplay while increasing QOL
- Another method for people to obtain items that enjoy endless hunting instead of MVP or PVP
Example: Current Twin Edge Swords Quest.
How it works:
- NPC displays a menu with color coded text monster names: Normal (Black), Miniboss (Blue), MVP (Gold)
- The Menu will have a predefined number of monsters: Normal (5), Mini(1), MVP(3)
- While the monster select menu is open a window should display the number of points each: Normal (1 Point), Miniboss (100), MVP (500)
- NPC will only allow a cash out of 1500 points every 72 hours.
- NPC will shuffle the monsters every 72 hours.
- NPC should have menu option to view shop and list all items that are buyable with points
Thanks for reading! Would love to collaborate this idea with others to better refine it and work out any kinks. Developers let me know what you think! I would be happy to help code some of this as well or at least help navigate the code logic.