Increase KOE Emp max Hp [fulfilled]

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Gav!
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Re: Increase KOE Emp max Hp

Post by Gav! »

fran wrote: Mon Dec 02, 2024 8:50 pm How do these examples make KOE imbalanced? Literally any player/guild have the opportunity to use those examples, if they so choose.

Taking away dual-client because it's "better" to have a player play Gypsy and Clown to play ensembles is unrealistic. Sometimes there's no one to even play clown, let alone find TWO players to have gypsy and clown just to play ensemble?

Can you also speak on the fact that some people have multiple computers and can switch from one computer to another? Why should they have the privilege to play multiple clients? This is the issue that is happening in BG and DS, not KOE. This is imbalanced because not everyone has the privilege to own more than one computer.

Gav! wrote: Mon Dec 02, 2024 3:42 pm I'm just saying at this late phase, with the possibility of new players still joining, maybe let's keep the game King of Emperium instead of King of Multi-client.

A new player should feel "hey, maybe I can join GvG too with some farming" instead of "holy crap I need to make lots of characters just to even have a role in gvg". KoE is a stepping stone to WoE, let's keep the bar of entry reasonable, that's all I'm saying.
"Late phase" & "new players" in the same sentence is contradictory. New players have not put in the same grind as existing players so of course, their playing experience would be different. It has never been King of Multi-client, it has been King of Last Minute breaking. As someone who has played in a few guilds in this server, no one has ever expected a new player to play multiple clients. All guilds have been welcoming and encourage new players to play whatever they enjoy playing. We all have some accountabilities to set our new players up for success whether that be help leveling, providing gears, sharing builds, etc. That alone makes KOE inclusive to all players, old and new.
Fran, you might have the wrong assumption where I stand with multiple computers/accounts in something like BG and DS. I completely disagree allowing multiple clients/PCs in those 2 events. I even pleaded that people still play BG properly before. So much so, that I myself have already gone bored waiting for BGers to play so I don't even join anymore.

As for the phrase "Late phase of the server" I mean older players have too high an advantage already especially if you can gear multiple characters with god items already, and then multi-log them vs. newer batches of players. If the gap is too wide for some meaningful competition to happen in a small scale like KoE - that's obviously going to be unbalanced. I wish there would be more people and guilds and not just 2 or 3 sides.

I am speaking about same player, multiple geared characters inside KoE. If your single character has extensive swaps vs. another newer player character then of course that's normal advantage. It's not like I'm saying give new players a free pass completely, let's not exaggerate claims for the sake of argument. Why are we pretending suddenly like all this is new?

I understand being pro-multi client for KoE, but to say it's got 0 advantage and not abusable is obviously not true. You wouldn't do it yourself if it doesn't give you any advantage. Saying something like "hey it takes skill to play multi chars" to justify balance isn't really an argument, let alone "anybody can do it". My question is - should it stay that way? Is that even what KoE is about?

Also, you've already concluded that we both have put down enough perspectives for Oreki to make a decision, why are you suddenly trying to debunk the notion of my post again? Is it not clear to you that what I suggested is towards making KoE -NOT- be a last minute battle and more a hold-the-platform type of thing? If the GM doesn't agree then there wouldn't be any changes on it. We don't have to agree for the GM to decide on his/her own, maybe there's an even better idea to prolong KoE fights instead of the current last-minute Gospel rush.

I merely listed sample unbalanced scenarios because Eric asked.
fran
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Re: Increase KOE Emp max Hp

Post by fran »

Gav! wrote: Mon Dec 02, 2024 9:59 pm As for the phrase "Late phase of the server" I mean older players have too high an advantage already especially if you can gear multiple characters with god items already, and then multi-log them vs. newer batches of players. If the gap is too wide for some meaningful competition to happen in a small scale like KoE - that's obviously going to be unbalanced. I wish there would be more people and guilds and not just 2 or 3 sides.
Gav, do you not realize that you compare two completely different things? From comparing KOE to Dice, to now comparing older players with god items to new players? The imbalance that you are referring to is having better equipment.

  • If you have an older player who have multiple characters with god items go against a new player who have the same mutiple characters that don't have god items, of course the person who has the god items will win. The winner isn't determined by dual-client.
  • If you have 2 older players, both similar sets of multiple characters, same equipment, it's not dual-clienting that gives the advantage to the winner, it's the skill on how they play those characters.
You can apply the same logic to guilds.

Gav! wrote: Mon Dec 02, 2024 9:59 pm I am speaking about same player, multiple geared characters inside KoE. If your single character has extensive swaps vs. another newer player character then of course that's normal advantage. It's not like I'm saying give new players a free pass completely, let's not exaggerate claims for the sake of argument. Why are we pretending suddenly like all this is new?
Who is exaggerating claims?

Gav! wrote: Mon Dec 02, 2024 9:59 pm I understand being pro-multi client for KoE, but to say it's got 0 advantage and not abusable is obviously not true. You wouldn't do it yourself if it doesn't give you any advantage. Saying something like "hey it takes skill to play multi chars" to justify balance isn't really an argument, let alone "anybody can do it". My question is - should it stay that way? Is that even what KoE is about?
Can you please refer to when anyone said dual-client has zero advantage? I can refer to my posts where I mentioned it does not give unfair advantage but I don't recall ever reading anyone claiming dual-client has zero advantage.

The advantage it gives is being able to compete with a decent line up despite being low on numbers.

Gav! wrote: Mon Dec 02, 2024 9:59 pm Also, you've already concluded that we both have put down enough perspectives for Oreki to make a decision, why are you suddenly trying to debunk the notion of my post again?
When did I make the conclusion? This is still an open thread. Everything is still open for discussion. I am simply responding to a public post, just as anyone can respond to my posts.

Gav! wrote: Mon Dec 02, 2024 9:59 pm Is it not clear to you that what I suggested is towards making KoE -NOT- be a last minute battle and more a hold-the-platform type of thing?
Actually, it's quite clear to me that the purpose of this thread was to suggest ways to avoid KOE from being a last minute GVG event. If it wasn't clear to me, I would ask questions.

What is not clear to me is your point about dual-client. 3 page into this thread and unfortunately, I am still not clear on it.
ing.
Gav!
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Re: Increase KOE Emp max Hp

Post by Gav! »

Yes it's an open thread for suggestions, Fran.

No, it's not an open thread for argument. /pif

If you don't get my point of view then leave it to the GM to also decide ultimately if it's valid or not.
fran
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Re: Increase KOE Emp max Hp

Post by fran »

Gav! wrote: Tue Dec 03, 2024 12:23 am Yes it's an open thread for suggestions, Fran.

No, it's not an open thread for argument. /pif

If you don't get my point of view then leave it to the GM to also decide ultimately if it's valid or not.
We are disagreeing on things which is completely normal when having a discussion since we have different point of views.
ing.
Chibubong
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Re: Increase KOE Emp max Hp

Post by Chibubong »

I also dont get Gav's point about dual client.

In my opinion, not using multi-client feature inside KoE is a skill issue.

I can confidently say that because I am bad at dual-clienting and tend to focus on only one. I can dual-client for 5 mins at max and then I'll forget about the other one. Compared to some, I can observe them utilizing this feature really well.


I am not disagreeing because I am abusing it or getting an advantage with dual-client, but I am disagreeing because the reasoning is not strong enough to categorize it as a disadvantage. The way I see it is that multi-client featyre is a tool that can be used effectively if the user is skilled.
princekos
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Re: Increase KOE Emp max Hp

Post by princekos »

Hahah I remember Dex asking for ban lokis and it isnt granted.. but im agree that ensemble is too op but cannot consider when this server also has mvp cards i dont know what deal to be OP. For my perspective GTB is OP because kill dispel, Doppel is OP because kills agi, elemental sword x bolt is OP because spam is too easy + matk booster is ready. Even we have counter but it allows any combination without effort. So benefit for some job.. but thats only my opinion..

I think KOE itself has many problems, esp low max hp and can be shattered by gospel sinx in a sec..

For trapper. I think it is normal because on this game doesnt have member cap. And we play with unequal number. So the trapper from major number side is their benefit. But lesser number from group can have the same opportunity too..non match number is the problem and silent dual client wont give a chance for lesser number party..


Thats what my main argument is.

To consider that this is mvp server..and koe is gvg.. none of outside buff can be consider as OP.. doppel card itself can be greater than full adre buff. That means on mvp card also have greater effect than outside buff.

I just complain about koe emper max hp can be easily killed by gospel sinx.. a sec. Thats the op factor. But emper max hp can be increase higher than now.
uyuyy
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Re: Increase KOE Emp max Hp

Post by uyuyy »

"Jarvis, Type Skill Issue and hit enter"
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GM Oreki
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Re: Increase KOE Emp max Hp

Post by GM Oreki »

Hi princekos,

Thank you for making this request and thanks to everyone for sharing their inputs.

For the time being and on the update today, we will increase the emperium HP by 50% making it a total of 513,225. We will also dispel Ensemble Skills upon entering KoE.

This will be revisited later again.

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