Fran, you might have the wrong assumption where I stand with multiple computers/accounts in something like BG and DS. I completely disagree allowing multiple clients/PCs in those 2 events. I even pleaded that people still play BG properly before. So much so, that I myself have already gone bored waiting for BGers to play so I don't even join anymore.fran wrote: ↑Mon Dec 02, 2024 8:50 pm How do these examples make KOE imbalanced? Literally any player/guild have the opportunity to use those examples, if they so choose.
Taking away dual-client because it's "better" to have a player play Gypsy and Clown to play ensembles is unrealistic. Sometimes there's no one to even play clown, let alone find TWO players to have gypsy and clown just to play ensemble?
Can you also speak on the fact that some people have multiple computers and can switch from one computer to another? Why should they have the privilege to play multiple clients? This is the issue that is happening in BG and DS, not KOE. This is imbalanced because not everyone has the privilege to own more than one computer.
"Late phase" & "new players" in the same sentence is contradictory. New players have not put in the same grind as existing players so of course, their playing experience would be different. It has never been King of Multi-client, it has been King of Last Minute breaking. As someone who has played in a few guilds in this server, no one has ever expected a new player to play multiple clients. All guilds have been welcoming and encourage new players to play whatever they enjoy playing. We all have some accountabilities to set our new players up for success whether that be help leveling, providing gears, sharing builds, etc. That alone makes KOE inclusive to all players, old and new.Gav! wrote: ↑Mon Dec 02, 2024 3:42 pm I'm just saying at this late phase, with the possibility of new players still joining, maybe let's keep the game King of Emperium instead of King of Multi-client.
A new player should feel "hey, maybe I can join GvG too with some farming" instead of "holy crap I need to make lots of characters just to even have a role in gvg". KoE is a stepping stone to WoE, let's keep the bar of entry reasonable, that's all I'm saying.
As for the phrase "Late phase of the server" I mean older players have too high an advantage already especially if you can gear multiple characters with god items already, and then multi-log them vs. newer batches of players. If the gap is too wide for some meaningful competition to happen in a small scale like KoE - that's obviously going to be unbalanced. I wish there would be more people and guilds and not just 2 or 3 sides.
I am speaking about same player, multiple geared characters inside KoE. If your single character has extensive swaps vs. another newer player character then of course that's normal advantage. It's not like I'm saying give new players a free pass completely, let's not exaggerate claims for the sake of argument. Why are we pretending suddenly like all this is new?
I understand being pro-multi client for KoE, but to say it's got 0 advantage and not abusable is obviously not true. You wouldn't do it yourself if it doesn't give you any advantage. Saying something like "hey it takes skill to play multi chars" to justify balance isn't really an argument, let alone "anybody can do it". My question is - should it stay that way? Is that even what KoE is about?
Also, you've already concluded that we both have put down enough perspectives for Oreki to make a decision, why are you suddenly trying to debunk the notion of my post again? Is it not clear to you that what I suggested is towards making KoE -NOT- be a last minute battle and more a hold-the-platform type of thing? If the GM doesn't agree then there wouldn't be any changes on it. We don't have to agree for the GM to decide on his/her own, maybe there's an even better idea to prolong KoE fights instead of the current last-minute Gospel rush.
I merely listed sample unbalanced scenarios because Eric asked.