Hi, building my character i got wondered what the skill delay between skills is?
iRo default is caped at 0,333 which is 184 aspd.
one can have more aspd like 190 aspd for auto hits, but skills will still be capped at 184 (0,333 delay)
eAthena doesnt have that caped delay between skills and allows to hit skills faster than 184 aspd.
same as auto hits basically.
what is true for this server?
iRo default or eAthena default?
- GM Oreki
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Re: iRo default or eAthena default?
Hi Broman,
Skill after-cast delay is capped at our max aspd which is 190
Feel free to ask any other questions
Skill after-cast delay is capped at our max aspd which is 190
Feel free to ask any other questions
Re: iRo default or eAthena default?
Hi Oreki, thanks for your reply. made some testing and works really well.
one thing i noticed tho, is there a limit in how many "hits" beeing registered? i feel like, or am pretty sure some hits are beeing eaten up if using to many skills at 190 aspd.
is there a limit of how many hits the server can take? (lets assume 0 cast delay and 190 aspd)
what i mean is, lets say 190 aspd is 5 hits per sec.
now double strafe 190 aspd is 10 hits per sec
pierce has 3 instances of hits, so its 15 hits per sec.
and there are skills with 10 hits, spaming those 5 times per sec is at 50 hits/ sec. and the dmg does not reflect what it should be, so im kinda thinking that there is a cap or limitation of how many hits can be registered per sec.
do you know if such limitation or cap exists and if yes how much? would make fiddling with builds a bit easier if knowing that.
my build sadly doesnt work here
one thing i noticed tho, is there a limit in how many "hits" beeing registered? i feel like, or am pretty sure some hits are beeing eaten up if using to many skills at 190 aspd.
is there a limit of how many hits the server can take? (lets assume 0 cast delay and 190 aspd)
what i mean is, lets say 190 aspd is 5 hits per sec.
now double strafe 190 aspd is 10 hits per sec
pierce has 3 instances of hits, so its 15 hits per sec.
and there are skills with 10 hits, spaming those 5 times per sec is at 50 hits/ sec. and the dmg does not reflect what it should be, so im kinda thinking that there is a cap or limitation of how many hits can be registered per sec.
do you know if such limitation or cap exists and if yes how much? would make fiddling with builds a bit easier if knowing that.
my build sadly doesnt work here