Hi, would be interesting rising the % of success of these NPC's? Even being easy to farm the necessary items, It's still frustrating to use them
Idk, maybe something like:
C Rank - 100%
B Rank - 75%
A Rank - 50%
S Rank - 25%
Seiyablem and Leablem NPC's
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- Posts: 13
- Joined: Fri Sep 16, 2022 10:35 am
- Has liked: 2 times
Re: Seiyablem and Leablem NPC's
Maybe instead of increasing the chance, there is an option to use more items per attempt?
like not going 1 by 1 but try 10 at once or try all in your inventory.
last time i farmed duno 30 items and would be convenient to just try them all at once and see how many left over in inventory.
PS: would be awsome to have similar for enchanting.
something like you pick what you want, lets say i want +3 int, then the npc will try all your items in the inventory until you hit a +3int would be big qol. similar to the mass refine npc.
like not going 1 by 1 but try 10 at once or try all in your inventory.
last time i farmed duno 30 items and would be convenient to just try them all at once and see how many left over in inventory.
PS: would be awsome to have similar for enchanting.
something like you pick what you want, lets say i want +3 int, then the npc will try all your items in the inventory until you hit a +3int would be big qol. similar to the mass refine npc.
Re: Seiyablem and Leablem NPC's
Massive QoL +1 from meBroman wrote: ↑Thu Nov 24, 2022 2:37 pm Maybe instead of increasing the chance, there is an option to use more items per attempt?
like not going 1 by 1 but try 10 at once or try all in your inventory.
last time i farmed duno 30 items and would be convenient to just try them all at once and see how many left over in inventory.
PS: would be awsome to have similar for enchanting.
something like you pick what you want, lets say i want +3 int, then the npc will try all your items in the inventory until you hit a +3int would be big qol. similar to the mass refine npc.