tonybarreran wrote: ↑Sat Nov 19, 2022 7:22 pm
"use the room until you grow enough"
This point will be more opinion based but I feel like this should be the other way around. You should be able to compete and hunt for the MVPs with other players until you have the resources to get them just for yourself
No this is a bad idea. Take it in any other setting.
Should Battlegrounds be leeched until you have $$ to buy badges from other players and skip bg altogether? That would be so boring. I want to fight strong players and continue to create different builds and strategies. That said, any player can go into bg, but if they don't have gear, they will get rolled by a stacked player.
Same with MVP in world vs room. I want to compete with the strongest mvpers, not the weakest chumps. There's no fun in competing with weak players. Open-world MVPing is an end-game for mvpers to have fun against one another being as quick as possible given free-for-all situations.
Everyone is free to compete against the best by camping gravestones and respawn timers and @jump around to find the MVP, but being stronger should make it easier to win.
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RE: @warp [coords] and @jumpback
I'm not a fan of these commands as I want more MVP mayhem on the fields, warping and trying to find mvps. not @warp [coords] + sonic blow or asura. Has nothing to do with favoring anyone, but maneuvers like luring and positioning mvps to allow for multiple hits successfully are fun to execute and add to the challenge. Warping to the map is short cut enough anyways.
Not to mention, I have a strong suspicion MVP Room is not being used because people cannot @warp + sonic blow/asura. They need to actually have a plan in MVP room, while field = 100% cheese.