Dynamic Punching Bag [onhold]

The place to make development requests for the next updates (example: requesting a headgear quest).
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Azure
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Dynamic Punching Bag [onhold]

Post by Azure »

Hi again!

Sorry for bombing with Ideas...I'm an old developer so my brain immediately looks for was we can create content that are within the capabilities of the emulator.

This idea stems from wanting to test particular card type match ups.

The NPC would function as follows:
  • NPC to set parameters of the dummy you want to spawn
  • Set: Race, Element, Size, Flee, Def, Mdef
  • Save, load and name the parameters

This feature could be a guild perk or Zeny Sink.

Tell me what you think!
thraca
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Re: Dynamic Punching Bag

Post by thraca »

This one is neat. +1 from me. It only serves as a purpose for testing equipment and could be very useful for various things.


-thraca / Tier One
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Azure
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GM Oreki
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Re: Dynamic Punching Bag [onhold]

Post by GM Oreki »

Hi everyone,

This is a nice idea, but it's less urgent compared to other things since testing on normal monsters is easily accessible for everyone.

This will be marked with [onhold] until it's implemented.

Thanks!

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