Search found 14 matches

by Azure
Sat Sep 17, 2022 12:09 am
Forum: Introductions
Topic: The first goodbye post!
Replies: 2
Views: 3121

The first goodbye post!

Just wanted to say thank you to everyone for the memorable experience!

It's a bittersweet goodbye, but the server's features and projection just don't match what I am looking for!

I am still on discord if anyone wants to stay connected.


See you later space cowboys/girls! ~
by Azure
Fri Sep 16, 2022 2:12 am
Forum: Development Requests
Topic: Balance of Custom MVP Cards and Sinx Link [closed]
Replies: 12
Views: 2696

Re: Balance of Custom MVP Cards and Sinx Link

Most likely an unpopular opinion, but I would like to throw something to think about. I know the server's intent is stay as vanilla as possible. However, pre-renewal had updates past episode 12 because the gameplay became stale, these customs are just a tiny glimpse of hope for build expansion past ...
by Azure
Sun Sep 11, 2022 5:10 am
Forum: Development Requests
Topic: "Practice" MVP room? [closed]
Replies: 7
Views: 1399

Re: "Practice" MVP room?

+1 to this! This would actually work well with my idea for the dynamic punching bag <3
by Azure
Fri Sep 09, 2022 11:50 am
Forum: Development Requests
Topic: RWC Dragon Helm Gold [closed]
Replies: 9
Views: 1903

Re: RWC Dragon Helm Gold

This hat literally makes OVER 55% of the current quest hats useless. Why would I use I love china, mercury Riser, rage of lust, hunting cap, Hermode Cap, Jasper crest, bandit hat, bird nest, flapping angel wings, ramen hat, black musang hat, red wing hat, dress hat, red marching hat, red sombrero or...
by Azure
Fri Sep 09, 2022 11:09 am
Forum: Development Requests
Topic: Race of the Day (ROTD) [closed]
Replies: 5
Views: 1075

Re: Race of the Day (ROTD)

Private MVP room is great but the cost of summoning a specific MVP is 20m each drop, now assuming you got bubble gum to stack with the increased MVP card rate. You'd have to also assume that the MVP card is worth AT LEAST 40MC to be profitable. (unless you have insane luck and or insane amounts of ...
by Azure
Wed Sep 07, 2022 1:32 pm
Forum: Development Requests
Topic: RWC Dragon Helm Gold [closed]
Replies: 9
Views: 1903

Re: RWC Dragon Helm Gold

Hi thraca! I do like this proposal, but I am worried that this headgear is far superior over other choices that everyone will be using the same gear, essentially making other upper gears useless. https://i.imgur.com/DUAfVEG.png The +3 all stats is already overkill without the +10% ASPD boost. Not to...
by Azure
Wed Sep 07, 2022 1:11 pm
Forum: Development Requests
Topic: Race of the Day (ROTD) [closed]
Replies: 5
Views: 1075

Re: Race of the Day (ROTD)

In my personal opinion, creator's hom should never trigger autolooting. I believe disabling this is a simple toggle with the current rAthena emulator. Oreki please correct me, it has been a while since I've developed. AFK farming is loophole for botting... I think we could keep Mithril if we start w...
by Azure
Tue Sep 06, 2022 9:06 pm
Forum: Development Requests
Topic: Dynamic Punching Bag [onhold]
Replies: 2
Views: 619

Dynamic Punching Bag [onhold]

Hi again! Sorry for bombing with Ideas...I'm an old developer so my brain immediately looks for was we can create content that are within the capabilities of the emulator. This idea stems from wanting to test particular card type match ups. The NPC would function as follows: NPC to set parameters o...
by Azure
Tue Sep 06, 2022 8:27 pm
Forum: Development Requests
Topic: Race of the Day (ROTD) [closed]
Replies: 5
Views: 1075

Race of the Day (ROTD) [closed]

Hi Mind RO Fam, Race of the day is usually correlated with expedited experience growth, but it can also be used as a means to increase drop rate or even give low chances to drop certain items. Example. Emistry 2015 ROTD v.3.4 https://i.imgur.com/JtnJMi8.png This could be a huge help with closing th...
by Azure
Tue Sep 06, 2022 1:37 pm
Forum: Development Requests
Topic: Card Recycle [fulfilled]
Replies: 6
Views: 1261

Card Recycle [fulfilled]

Hi All! I would love to see a system where we could cash in cards for prizes such as bloody branches, higher tier equipment, other usable items, Currencies, etc. Objective - Create use case for 100% drop rate on basic cards Scaling value of unused MVP cards Maintain the classic gameplay while incre...